Description: Attack the enemy with a powerful, heavy strike.
Level 1
Level 2
Level 3
Level 4
Level 5
X Damage Scale: Wpn 1.3 / Str 0.3 Buff Bonus: 150% per stack
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-
-
-
Buff bonus is meaningless for this ability.
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-
-
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Iron Discipline[]
Upgrade for the ability Heavy Strike
Requires Level 1
Description: Heavy Strike Critical Hits will also restore X Focus and X% Vitality as Health.
Level 1
Level 2
Level 3
Level 4
Level 5
Restores 15 Focus Restores 50% Vitality as Health
Restores 30 Focus Restores 100% Vitality as Health
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-
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Slam[]
Cost: 15 Focus
CD: 5 sec
Cast: -
Starting Skill
Description: A powerful strike that also knocks the enemy back.
Level 1
Level 2
Level 3
Level 4
Level 5
X Damage Scale: Wpn 1.6 / Str 0.8 Interrupts Casting
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-
-
-
-
-
-
-
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Lasting Pain[]
Upgrade for the ability Slam
Requires Level 8-10
Description: Your Slam critical hits will also cause the target to bleed. The target is damaged for X% of your Strength every second, for 5 seconds.
Level 1
Level 2
Level 3
Level 4
Level 5
Requires Level 8 Gives Lasting Pain I
Requires Level 9 Gives Lasting Pain II
Requires Level 10 Gives Lasting Pain III
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Lasting Pain I
This unit is bleeding.
Ticks every 1 second(s) Damages for X per tick Scales with Strength
Scale: Str 0.2 Lasts 5 seconds. Does not stack.
Lasting Pain II
This unit is bleeding.
Ticks every 1 second(s) Damages for X per tick Scales with Strength
Scale: Str 0.4 Lasts 5 seconds. Does not stack.
Lasting Pain III
This unit is bleeding.
Ticks every 1 second(s) Damages for X per tick Scales with Strength
Scale: Str 0.6 Lasts 5 seconds. Does not stack.
Potion[]
Cost: -
CD: 120 sec
Cast: -
Starting Skill
Description: Instantly recover Health.
Level 1
Level 2
Level 3
Level 4
Level 5
Heals for X Scale: Vit 4.5
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-
-
-
-
-
-
-
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Concentrated Brew[]
Upgrade for the ability Potion
Requires Level 1
Description: Improves your Potion by reducing its Cooldown by X seconds, and causing it to also restore X Focus.
Level 1
Level 2
Level 3
Level 4
Level 5
CD: -45s Restores 20 Focus
CD: -90s Restores 40 Focus
-
-
-
Blade Storm[]
Cost: 15 Focus
CD: 6 sec
Cast: -
Requires Level 1-4
Description: Strike the enemy in rapid succession.
Level 1
Level 2
Level 3
Level 4
Level 5
X Damage Scale: Wpn 0.8 / Str 0.3 3 Attacks
X Damage Scale: Wpn 0.83 / Str 0.35 3 Attacks
X Damage Scale: Wpn 0.86 / Str 0.4 3 Attacks
X Damage Scale: Wpn 0.89 / Str 0.45 3 Attacks
X Damage Scale: Wpn 0.92 / Str 0.5 3 Attacks
Requires Level 1
Requires Level 1
Requires Level 2
Requires Level 3
Requires Level 4
Swift Justice[]
Upgrade for the ability Blade Storm
Requires Level 3
Description: Blade Storm also increases your Agility by X% and Critical Hit chance by X% for 5 seconds.
Level 1
Level 2
Level 3
Level 4
Level 5
Gives Swift Justice
Gives Swift Justice II
Gives Swift Justice III
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Swift Justice
This unit has increased Agility and Critical Hit chance.
Increases Agility by 12% Crit-Strike chance: +5%
Lasts 5 seconds. Does not stack.
Swift Justice II
This unit has increased Agility and Critical Hit chance.
Increases Agility by 24% Crit-Strike chance: +10%
Lasts 5 seconds. Does not stack.
Swift Justice III
This unit has increased Agility and Critical Hit chance.
Increases Agility by 36% Crit-Strike chance: +15%
Lasts 5 seconds. Does not stack.
Blood Pattern[]
Upgrade for the ability Blade Storm
Requires Level 5
Description: Increases your Blade Storm hits by X, but also increases the Cooldown by X second(s).
Level 1
Level 2
Level 3
Level 4
Level 5
Hits +1 CD: +1s
Hits +2 CD: +2s
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-
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Kunai Sting[]
Cost: 15 Focus
CD: 10 sec
Cast: -
Requires Level 3-5
Description: Throw a chained Kunai that damages the target and pulls them towards you.
Level 1
Level 2
Level 3
Level 4
Level 5
X Damage Scale: Str 1 / Agi 1
X Damage Scale: Str 1.4 / Agi 1.4
X Damage Scale: Str 1.8 / Agi 1.8
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-
Requires Level 3
Requires Level 4
Requires Level 5
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No Escape[]
Upgrade for the ability Kunai Sting
Requires Level 5
Description: Kunai Sting slows the target's movement by X% and the Cooldown is decreased by X second(s).
Level 1
Level 2
Level 3
Level 4
Level 5
Gives No Escape I CD: -1s
Gives No Escape II CD: -2s
Gives No Escape III CD: -3s
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No Escape I
This unit has reduced movement speed.
Decreases Speed by 50%
Lasts 4 seconds. Does not stack.
No Escape II
This unit has reduced movement speed.
Decreases Speed by 65%
Lasts 5 seconds. Does not stack.
No Escape III
This unit has reduced movement speed.
Decreases Speed by 80%
Lasts 6 seconds. Does not stack.
Blood Mirror[]
Cost: 12 Focus
CD: 3 sec
Cast: -
Requires Level 3
Description: Gain Blood Mirror I, which reflects damage back to the attacker. Also instantly dispels negative effects from yourself.
Level 1
Level 2
Level 3
Level 4
Level 5
-
-
-
-
-
Gives Blood Mirror I Dispels 1 effect.
Gives Blood Mirror I Dispels 1 effect.
Gives Blood Mirror II Dispels 1 effect.
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Blood Mirror I
Anyone that attacks this unit will be damaged for 50% of this unit's Vitality.
-
Lasts 2 seconds. Does not stack.
Blood Mirror II
Anyone that attacks this unit will be damaged for 75% of this unit's Vitality.
-
Lasts 2 seconds. Does not stack.
Refraction[]
Upgrade for the ability Blood Mirror
Requires Level 5
Description: Blood Mirror also causes you to move X% faster and take X% less damage.
Level 1
Level 2
Level 3
Level 4
Level 5
Gives Refraction I
Gives Refraction II
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-
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Refraction I
This unit moves faster, and takes reduced damage.
Increases Speed by 15% Damage taken: -10%
Lasts 2 seconds. Does not stack.
Refraction II
This unit is moving faster, and taking reduced damage.
Increases Speed by 30% Damage taken: -20%
Lasts 2 seconds. Does not stack.
Doom Blade[]
Cost: 15 Focus
CD: 8 sec
Cast: -
Requires Level 8
Description: Strike the enemy and apply Doom Struck, causing them to receive reduced healing.
Level 1
Level 2
Level 3
Level 4
Level 5
X Damage Scale: Wpn 1.2 / Str 1.4
X Damage Scale: Wpn 1.3 / Str 1.5
X Damage Scale: Wpn 1.4 / Str 1.6
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-
Gives Doom Struck
Gives Doom Struck II
Gives Doom Struck III
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Doom Struck
This unit receives reduced healing.
Healing received: -25%
Lasts 5 seconds. Does not stack.
Doom Struck II
This unit receives reduced healing.
Healing received: -50%
Lasts 5 seconds. Does not stack.
Doom Struck III
This unit receives reduced healing.
Healing received: -75%
Lasts 5 seconds. Does not stack.
Blood Thirst[]
Upgrade for the ability Doom Blade
Requires Level 11-12
Description: Doom Blade also grants you Blood Thirst which heals you for a short time. Attacking while this is active will cause you to deal X% extra damage, but will also dispel the effect.
Level 1
Level 2
Level 3
Level 4
Level 5
Requires Level 11 Gives Blood Thirst
Requires Level 12 Gives Blood Thirst II
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-
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Blood Thirst
This unit is being healed. The next attack will inflict extra damage, but will also dispel this effect.
Ticks every 0.5 second(s) Healing for X per tick Scales with Strength Damage dealt: +20%
Scale: Str 0.25 Lasts 4 seconds.
Blood Thirst II
This unit is being healed. The next attack will inflict extra damage, but will also dispel this effect.
Ticks every 0.5 second(s) Healing for X per tick Scales with Strength Damage dealt: +40%
Scale: Str 0.5 Lasts 4 seconds.
Heavy Shuriken[]
Cost: 15 Focus
CD: 8 sec
Cast: -
Requires Level 8-10
Description: Throw a powerful shuriken that damages and dispels the enemy.
Level 1
Level 2
Level 3
Level 4
Level 5
X Damage Scale: Str 1 / Agi 1 Dispel Count: 1
X Damage Scale: Str 1.3 / Agi 1.3 Dispel Count: 2
X Damage Scale: Str 1.6 / Agi 1.6 Dispel Count: 3
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-
Requires Level 8
Requires Level 9
Requires Level 10
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Blackout Stun[]
Upgrade for the ability Heavy Shuriken Lv3
Requires Level 11
Description: Heavy Shuriken also stuns the target for 8 seconds or until the target is hit. The Cooldown is increased by 15 seconds.
Level 1
Level 2
Level 3
Level 4
Level 5
Gives Blackout Stun
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-
-
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Blackout Stun
This unit is stunned. Any direct damage will break this effect.
-
Lasts 8 seconds.
Deadly Charge (Ultimate)[]
Cost: 20 Focus
CD: 22 sec
Cast: 0.8 sec
Ultimate (requires Level 15)
Description: Charge forward and damage the enemy. You also gain increased speed and Critical Hit chance for a few seconds after the charge.
Level 1
Level 2
Level 3
Level 4
Level 5
X Damage Scale: Wpn 1.5 / Str 2.5
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-
-
-
Gives Frenzy
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-
-
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Frenzy
This unit is moving faster, and has highly increased Critical Hit chance.
Increases Speed by 20% Crit-Strike chance: +70%
Lasts 3 seconds.
Shockwave (Ultimate)[]
Cost: 15 Focus
CD: 20 sec
Cast: -
Ultimate (requires Level 15)
Description: Emit a powerful shockwave that damages and weakens enemies in an area around you.
Level 1
Level 2
Level 3
Level 4
Level 5
X Damage Scale: Str 2.5
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-
-
-
Gives Shockwave
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-
-
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Shockwave
This unit is dealing reduced damage.
Decreases Speed by 50% Damage dealt: -75%
Lasts 5 seconds.
Passive Abilities[]
Brutal Advantage[]
Requires Level 1-2
Description: Every X seconds you gain a stun and a 100% Critical Hit chance on your next attack.
Level 1
Level 2
Level 3
Level 4
Level 5
Requires Level 1 Buff gained every 20 seconds
Requires Level 1 Buff gained every 15 seconds
Requires Level 2 Buff gained every 10 seconds
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-
Brutal Advantage
This unit's next attack will stun the target, and have increased Critical Hit chance.
Crit-Strike chance: +100%
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Tactical Stun
This unit is stunned.
-
Lasts 2 seconds.
Heavy Armor[]
Requires Level 3
Description: This unit takes less damage, but moves slower.
Level 1
Level 2
Level 3
Level 4
Level 5
Decreases Speed by 15% Damage taken: -30%
Decreases Speed by 15% Damage taken: -35%
Decreases Speed by 15% Damage taken: -40%
Decreases Speed by 15% Damage taken: -45%
Decreases Speed by 15% Damage taken: -50%
Avenger[]
Requires Level 5
Description: Every hit you take has a X% chance to grant you Avenger which increases the damage of your next attack by 100%.
Level 1
Level 2
Level 3
Level 4
Level 5
Avenger 10% Proc Chance
Avenger 20% Proc Chance
Avenger 30% Proc Chance
-
-
Avenger
This unit's next attack will deal double damage.
Damage dealt: +100%
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Relentless[]
Requires Level 8-9
Description: Regenerates Focus every second. Attacks against you also have reduced Critical Hit chance.
Level 1
Level 2
Level 3
Level 4
Level 5
Ticks every 1 second(s) Restoring 1 Focus per tick Chance to be crit: -5%
Ticks every 1 second(s) Restoring 2 Focus per tick Chance to be crit: -10%